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	<id>https://cio-wiki.org//index.php?action=history&amp;feed=atom&amp;title=CMN-GOMS</id>
	<title>CMN-GOMS - Revision history</title>
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	<updated>2026-06-04T01:13:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://cio-wiki.org//index.php?title=CMN-GOMS&amp;diff=7035&amp;oldid=prev</id>
		<title>User: The LinkTitles extension automatically added links to existing pages (https://github.com/bovender/LinkTitles).</title>
		<link rel="alternate" type="text/html" href="https://cio-wiki.org//index.php?title=CMN-GOMS&amp;diff=7035&amp;oldid=prev"/>
		<updated>2021-02-06T14:24:13Z</updated>

		<summary type="html">&lt;p&gt;The LinkTitles extension automatically added links to existing pages (https://github.com/bovender/LinkTitles).&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:24, 6 February 2021&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CMN-GOMS stands for Card, Moran and Newell GOMS. CMN-GOMS is the original version of the GOMS technique in human computer interaction. It takes the name after its creators Stuart Card, Thomas P. Moran and Allen Newell who first described GOMS in their 1983 book The Psychology of Human Computer Interaction. This technique requires a strict goal-method-operation-selection rules structure. The structure is rigid enough that the evaluator represents the tasks in a pseudo-code format (no formal syntax is dictated). It also provides a guide for how to formulate selection rules. This method can also be used to estimate the load the task places on the user. For instance, examining the number of levels down the task-tree that a goal branch is can be used to estimate the memory demand the task places on the system. The process must remember information about all of the levels above the current branch. This technique is more flexible than the [[Keystroke-Level Model (KLM)]] because the pseudo-code is in a general form. That is, it can be executed for different scenarios by going down different branches, while KLM's procedure is a simple list that has to be recreated for each different task.&amp;lt;ref&amp;gt;What is CMN-GOMS? [https://en.wikipedia.org/wiki/CMN-GOMS Wikipedia]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;CMN-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;GOMS&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;stands for Card, Moran and Newell GOMS. CMN-GOMS is the original version of the GOMS technique in human &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;computer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;interaction. It takes the name after its creators Stuart Card, Thomas P. Moran and Allen Newell who first described GOMS in their 1983 book The Psychology of Human Computer Interaction. This technique requires a strict goal-method-operation-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;selection&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;rules structure. The structure is rigid enough that the evaluator represents the tasks in a pseudo-code format (no formal syntax is dictated). It also provides a guide for how to formulate selection rules. This method can also be used to estimate the load the task places on the user. For instance, examining the number of levels down the task-tree that a goal branch is can be used to estimate the memory &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;demand&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;the task places on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;system&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;process&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;must remember information about all of the levels above the current branch. This technique is more flexible than the [[Keystroke-Level Model (KLM)]] because the pseudo-code is in a general form. That is, it can be executed for different scenarios by going down different branches, while KLM's procedure is a simple list that has to be recreated for each different task.&amp;lt;ref&amp;gt;What is CMN-GOMS? [https://en.wikipedia.org/wiki/CMN-GOMS Wikipedia]&amp;lt;/ref&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

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		<author><name>User</name></author>
	</entry>
	<entry>
		<id>https://cio-wiki.org//index.php?title=CMN-GOMS&amp;diff=4886&amp;oldid=prev</id>
		<title>User: Created page with &quot;CMN-GOMS stands for Card, Moran and Newell GOMS. CMN-GOMS is the original version of the GOMS technique in human computer interaction. It takes the name after its creators Stu...&quot;</title>
		<link rel="alternate" type="text/html" href="https://cio-wiki.org//index.php?title=CMN-GOMS&amp;diff=4886&amp;oldid=prev"/>
		<updated>2019-10-07T19:08:59Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;CMN-GOMS stands for Card, Moran and Newell GOMS. CMN-GOMS is the original version of the GOMS technique in human computer interaction. It takes the name after its creators Stu...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;CMN-GOMS stands for Card, Moran and Newell GOMS. CMN-GOMS is the original version of the GOMS technique in human computer interaction. It takes the name after its creators Stuart Card, Thomas P. Moran and Allen Newell who first described GOMS in their 1983 book The Psychology of Human Computer Interaction. This technique requires a strict goal-method-operation-selection rules structure. The structure is rigid enough that the evaluator represents the tasks in a pseudo-code format (no formal syntax is dictated). It also provides a guide for how to formulate selection rules. This method can also be used to estimate the load the task places on the user. For instance, examining the number of levels down the task-tree that a goal branch is can be used to estimate the memory demand the task places on the system. The process must remember information about all of the levels above the current branch. This technique is more flexible than the [[Keystroke-Level Model (KLM)]] because the pseudo-code is in a general form. That is, it can be executed for different scenarios by going down different branches, while KLM's procedure is a simple list that has to be recreated for each different task.&amp;lt;ref&amp;gt;What is CMN-GOMS? [https://en.wikipedia.org/wiki/CMN-GOMS Wikipedia]&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>User</name></author>
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