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Computer Vision

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Computer vision (CV) enables computers to see, identify and process images in the same way that human vision does, and then provide appropriate output. It is like imparting human intelligence and instincts to a computer. The computer must interpret what it sees, and then perform appropriate analysis or act accordingly. Computer vision is the subcategory of artificial intelligence (AI) that focuses on building and using digital systems to process, analyze and interpret visual data. The goal of computer vision is to enable computing devices to correctly identify an object or person in a digital image and take appropriate action. Computer vision uses convolutional neural networks (CNNs) to process visual data at the pixel level and deep learning recurrent neural network (RNNs) to understand how one pixel relates to another. [1]


History of Computer Vision[2]

In the late 1960s, computer vision began at universities which were pioneering artificial intelligence. It was meant to mimic the human visual system, as a stepping stone to endowing robots with intelligent behavior. In 1966, it was believed that this could be achieved through a summer project, by attaching a camera to a computer and having it "describe what it saw".

What distinguished computer vision from the prevalent field of digital image processing at that time was a desire to extract three-dimensional structure from images with the goal of achieving full scene understanding. Studies in the 1970s formed the early foundations for many of the computer vision algorithms that exist today, including extraction of edges from images, labeling of lines, non-polyhedral and polyhedral modeling, representation of objects as interconnections of smaller structures, optical flow, and motion estimation.

The next decade saw studies based on more rigorous mathematical analysis and quantitative aspects of computer vision. These include the concept of scale-space, the inference of shape from various cues such as shading, texture and focus, and contour models known as snakes. Researchers also realized that many of these mathematical concepts could be treated within the same optimization framework as regularization and Markov random fields. By the 1990s, some of the previous research topics became more active than the others. Research in projective 3-D reconstructions led to better understanding of camera calibration. With the advent of optimization methods for camera calibration, it was realized that a lot of the ideas were already explored in bundle adjustment theory from the field of photogrammetry. This led to methods for sparse 3-D reconstructions of scenes from multiple images. Progress was made on the dense stereo correspondence problem and further multi-view stereo techniques. At the same time, variations of graph cut were used to solve image segmentation. This decade also marked the first time statistical learning techniques were used in practice to recognize faces in images (see Eigenface). Toward the end of the 1990s, a significant change came about with the increased interaction between the fields of computer graphics and computer vision. This included image-based rendering, image morphing, view interpolation, panoramic image stitching and early light-field rendering.

Recent work has seen the resurgence of feature-based methods, used in conjunction with machine learning techniques and complex optimization frameworks. The advancement of Deep Learning techniques has brought further life to the field of computer vision. The accuracy of deep learning algorithms on several benchmark computer vision data sets for tasks ranging from classification, segmentation and optical flow has surpassed prior methods.

  1. Definition - What Does Computer Vision Mean? Techopedia
  2. History of Computer Vision Wikipedia